![]() ![]() I use a combination of these two programs. Would You be so kind and look at it and tell me how resize them proper way. No scripts only meshes textures but i don't know how and with what kind program i can do this. Weapons in various mods are working without problem so if we tried to resize them it should work weapons were alright but with armor there were problems sometimes they were showing forge and sometimes not of course crashing game pretty much always then i tried with this mod same like the previous one. Now i'm trying to do something with armor mods. I'm fresh with modding skyrim and to yesterday i only download finished mods and upload it to xbox. You have to move the cursor alot more going top to bottomīut i actually fixed this mod's helmet using thatīefore changing the BS UV Num Sets, when loading it in game parts of the meshe didn't show up (as if the helmet had holes), or the texture for other parts didn't appear, so if someone is having this particular problem, try that Edited Decemby pcaquercia Most UV Num Sets are already set to 4097 so this tedius process is shortened by just expanding them bottom to top. ![]() Note: when you expand the current NiTriShapeData, it moves the list down so that if there are many instances, usually the next one is already under the cursor or very close. nif in every folder in C:\mymod\data\meshesĢ) In the bottom window, scroll to the bottomģ) Starting from the bottom and working up, look for entries called NiTriShapeData and click the next to itĦ) keep moving up the list until you have checked all instance of NiTriShapeData This is the most tedius part of converting these mods.ĭo this for each. ![]() ![]() Don't go through all this trouble unless you have problems with meshes.įirst we need to check all the nif meshes. I got this idea from Nebby85's tutorial but it didn't seem to make any difference in any mods I've converted. ![]()
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February 2023
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